Everything we’ve made, and everything we’re making … and even things we are dreaming about.
One catalogue across every medium: games, film, and print, all connected, all made in-house. Put on that mood ring and come explore with us.
One world, every way it deserves.
A universe gathers everything from a single world — the game, the comic, the film, the book — into one place.
The Parallax Cycle
Our founding universe. The game Parallax sits at its center, with the comic Nightjar, an art book, and a feature film orbiting — one imagination, one world, told in every form it earns.
Everything, filterable.
9 projects
Parallax: The Film
The world, on the big screen. An animated feature in early development — the same hand-painted look, ninety minutes long.
The Art of Parallax
A hardcover charting the making of the world — every layer, from graphite to the grammar of light. Printed the old way, on good paper.
Nightjar
A serialized comic from the edges of the Parallax world. Inked by hand, lettered with care, new chapters every month.
Lamplight
A five-minute hand-painted short about a keeper of small lights. Our first finished film — and the proof our method works.
The Long Noon
An animated feature in development — a frontier, a drought, and a machine that dreams in color. Our most ambitious world yet.
Fathom
A compact narrative dive we shipped in a studio jam — small, strange, and entirely ours. Where we sharpen the tools between big builds.
Halfway Light
A companion short to Lamplight, in the paint stage now. Same keeper, a longer night.
Field Studies
A rotating gallery of paintings, studies, and prints from across our worlds — the craft on its own, framed and for sale.
Nothing in that combination yet — try another filter.
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