Parallax
The heart of the Cycle, made playable. Run a labyrinth that turns as you play it — the flagship game, launching in the Daedalus-Labyrinth world, on our own engine.
Explore the gameA world you have to look at twice. Our founding universe, told across a game, a comic, an art book, and a film — one imagination, refracted through every medium it earns.
There is a country where the land is never quite settled. Once a generation the whole of it turns — the light falls at a new angle, and a shadow that was only a shadow becomes a road, a wall becomes a bridge, a familiar valley folds into something no map remembers. The people who live there call it the Cycle, and the ones who learn to read it — to tilt the world on purpose and find the path that was always there — are called cartographers.
Every story in the Parallax Cycle is a story about that turn: what it costs to see a thing truly, who benefits when the angle changes, and what gets left behind in the old view. It is a world built to reward a second look — which is, not by accident, the thing this studio believes about everything it makes.
Each stands on its own — but together they map the whole country.
The heart of the Cycle, made playable. Run a labyrinth that turns as you play it — the flagship game, launching in the Daedalus-Labyrinth world, on our own engine.
Explore the gameLife at the margins of the country, between the turns. A serialized comic following those who live where the map is least certain — new chapters monthly.
The world with its seams showing — a hardcover of the paintings, studies, and maps behind the Cycle, from first graphite to final light.
The turn, on the big screen. An animated feature carrying the game’s hand-painted look into ninety minutes of one cartographer’s hardest map.
You can start anywhere. The game puts the Cycle in your hands; the comic sits you among the people who endure it; the film follows one turn from beginning to end; the art book shows how all of it was built. No piece requires another — but each one changes how you see the rest. That is the whole idea. Alter your perspective, and the world you thought you knew rearranges itself.
Reveals, chapters, and release dates from across the Parallax world — be first to see the next turn.