Careers

Make things by hand. Love good tools.

We’re a small studio building big worlds across games, film, and print. We hire in bursts, around what each project needs — but we’re always glad to meet makers who share the way we work.

Why here

What it’s like to work with us.

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Your hand, your credit

The artist leads, always. You’ll be credited by name for the work you author — because you authored it.

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Tools that serve you

Our locally-run tools exist to take the drudgery, not the decisions. If a tool ever gets in your way, we change the tool.

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Small, so it matters

No layers, no lost weeks in a queue. What you make ships, and you’ll see it land.

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Remote-friendly

We’re two cities already. Good work travels; we care where your head is, not your chair.

Open & upcoming roles

The crafts we hire for.

Don’t see your exact role? Introduce yourself anyway — we keep a short list of makers we’d love to work with when the next project calls for them.

Concept Artist

Project-based · Remote

Paint the worlds before they exist. Strong traditional fundamentals; comfortable directing a look, not just rendering one.

2D / Hand-drawn Animator

Project-based · Remote

Make painted frames breathe. For our shorts and the series — character-driven, expressive, patient work.

Technical Artist / Tools Engineer

Contract-to-core · Remote

Live where the art meets the engine. Help extend our locally-run toolchain so it keeps serving artists, not steering them.

Narrative Designer / Writer

Project-based · Remote

Hold a world together across game, film, and page. Comics-to-screenplays range a plus.

Send a short note and a link to your work to careers@apstudios.ai. We read everything.